MonoGame Samples Not Compiled on Mountain Lion

So, I installed MonoFramework, MonoDevelop and MonoMac and downloaded the latest version of MonoGame. I tried compiling the samples, but they all fail with the same error Parsing error of #error Unknown platform.

The problem is that for some reason #if MONOMACthey are #elif MONOMACignored.

If I remove the Windows, XBOX, and Linux code and get rid of #if MONOMAC, compiling and executing the code. Have there been changes, and I should use something else instead of MONOMAC in my platform check (I tried with __APPLE__and MACbut did not work).

Thanks in advance.

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. MonoGame, MonoGame MacOS?

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