#include <string> file not found in iOS in C ++ file
I have a c / C ++ object project under iOS, moving it from OS / X, and I get a "file not found" error on
#include <string>
This is a clean project, and I just added files from an old project. Are STLs included in Xcode? The find provides a number of possibilities, for example
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/usr/include/c++/4.2.1/debug/
but adding this to the search path just generated more errors. Any suggestions? (besides not using a string - this is the house code that I carry)
xcode 4.2.1, ios5.0 works on OS / X 10.7.3 and in the .cpp file, the code works fine on OS / X
+5
2 answers