I managed to get the grayscale UIView by adding the following top view:
@interface GreyscaleAllView : UIView
@property (nonatomic, retain) UIView *underlyingView;
@end
@implementation GreyscaleAllView
@synthesize underlyingView;
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
[self.underlyingView.layer renderInContext:context];
CGContextSetBlendMode(context, kCGBlendModeColor);
CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 1.0);
CGContextFillRect(context, rect);
[super drawRect:rect];
}
@end
It works, but the content is not updated unless I manually call setNeedsDisplay. (I can press UIButton, and the action fires, but nothing changes in appearance). Therefore, so that it behaves as expected, I call setNeedsDisplay 60 times per second. What am I doing wrong?
UPDATE:
The view controller in the overlayview view with this:
- (void)viewDidLoad
{
[super viewDidLoad];
GreyscaleAllView *grey = [[[GreyscaleAllView alloc] initWithFrame:self.view.frame] autorelease];
grey.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
grey.userInteractionEnabled = NO;
[self.view addSubview:grey];
}
I added this for subscripts to redraw:
@implementation GreyscaleAllView
- (void)setup {
self.userInteractionEnabled = FALSE;
self.contentMode = UIViewContentModeRedraw;
[self redrawAfter:1.0 / 60.0 repeat:YES];
}
- (void)redrawAfter:(NSTimeInterval)time repeat:(BOOL)repeat {
if(repeat) {
[NSTimer scheduledTimerWithTimeInterval:time target:self selector:@selector(setNeedsDisplay) userInfo:nil repeats:YES];
}
[self setNeedsDisplay];
}
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