Getting useful STL debugging in Xcode

I use Xcode for any iOS development, and the viewport for viewing STL is almost useless by default. In Visual Studio, I can edit the autoexp.dat file to make STL browsing more useful, is there a way to do something like this in Xcode? I would also like to do the same treatment with the Xcode libraries for Boost, if possible.

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It seems that Apple has finally decided to pay some attention to C ++. Starting with Xcode 4.5, debugging and viewing windows will improve significantly and will be able to easily display STL types. Apple is discouraged by GCC support, only through the use of LLVM4 can you get new debugging features, as well as C ++ 11 support.

At the time of this writing, Xcode 4.5 is in beta and is only available to registered Apple developers. Here is a link to the Xcode download page, which contains a link to Xcode 4.5 for registered developers only. https://developer.apple.com/xcode/

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