Interactive visualization algorithms such as distribution, calibration, physics, etc.

Is there any book or website that describes the algorithms that people use to create interactive visualizations, for example:

  • Distribute content evenly
  • Selection options, for example. according to popularity
  • The use of physics as gravity and friction
  • Organic growth, etc.

I do not want to reinvent the wheel.

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I read this overview of a graph drawing algorithm: Algorithms for Drawing Graphics: Annotated Bibliography . Very widespread adoption of all types of technologies for drawing graphs, including maintaining the aesthetics of visualization.

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