: this->setKeypadEnabled(true);
onKeyReleased: virtual void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event);
keyCode:
void GameScene::onKeyReleased(EventKeyboard::KeyCode keyCode, cocos2d::Event *event)
{
if (keyCode == EventKeyboard::KeyCode::KEY_BACKSPACE) {
CCLOG("You pressed back button");
}
else if(keyCode == EventKeyboard::KeyCode::KEY_MENU)
{
CCLOG("You pressed menu button");
}
}