Do not confuse persistent with "always current stream update information . "
In most cases, such games simply save the latest update time and calculate new values based on the time elapsed between the current and last update. Any web infrastructure or technology can do this. Even if I'm a big fan of the playframework / junkie, I don't think that a pushy argument alone is enough.
But if you need to:
- good integration with websockets,
- Maintain heavy traffic
- massive concurrency without massive servers
then indeed, Playframework may be your choice.
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