What screen size to use in Unity3d for phone and iPad

I am trying to create a game for iPhone, iPad and Android in unity 3D. The camera is looking down. I created a plane with the texture of the earth. Now I want to place the camera so that the game area acquires full screen on the iPhone. Let's say if the screen size is iphone 320x480, how will I calculate where to place the camera and the plane in Unity 3D.

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Once you have built your project on the iPhone, the drop-down list of formats for the game mode will change according to your build settings. If, for example, iOS is configured as the target, you will find entries such as iPhone Wide, iPhone Tall, ...

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