Scrolling / sliding background in html5 canvas

I am creating a canvas game. In this, I want to move the background image in a loop. I do not know how to do this using javascript. I will use one image that will continuously move in the background. Thanks in advance.

+5
source share
1 answer

There are several ways to achieve this, the first of them will achieve performance using putImageData, the second method uses drawImage. Also note that the second method has code to go either left to right or right to left.

http://www.somethinghitme.com/projects/bgscroll/

var ctx = document.getElementById("canvas").getContext("2d"),
    canvasTemp = document.createElement("canvas"),
    scrollImg = new Image(),
    tempContext = canvasTemp.getContext("2d"),
    imgWidth = 0,
    imgHeight =0,
    imageData = {},
    canvasWidth = 600,
    canvasHeight = 240,
    scrollVal = 0,
    speed =2;

    scrollImg.src = "citybg.png";
    scrollImg.onload = loadImage;

    function loadImage(){
        imgWidth = scrollImg.width,
        imgHeight = scrollImg.height;
        canvasTemp.width = imgWidth;
        canvasTemp.height =  imgHeight;    
        tempContext.drawImage(scrollImg, 0,0, imgWidth, imgHeight); 
        imageData = tempContext.getImageData(0,0,imgWidth,imgHeight);
        render();                
    }

    function render(){
        ctx.clearRect(0,0,canvasWidth,canvasHeight);

        if(scrollVal >= canvasWidth-speed){
            scrollVal = 0;
        }

        scrollVal+=speed;

        // This is the bread and butter, you have to make sure the imagedata isnt larger than the canvas your putting image data to.
        imageData = tempContext.getImageData(canvasWidth-scrollVal,0,scrollVal,canvasHeight);
        ctx.putImageData(imageData, 0,0,0,0,scrollVal, imgHeight);
        imageData = tempContext.getImageData(0,0,canvasWidth-scrollVal,canvasHeight);
        ctx.putImageData(imageData, scrollVal,0,0,0,canvasWidth-scrollVal, imgHeight);

        setTimeout(function(){render();},10);
    }

, , .

http://www.somethinghitme.com/projects/bgscroll/scrolldrawimage.html

function loadImage(){
    imgWidth = scrollImg.width,
    imgHeight = scrollImg.height;
    canvasTemp.width = imgWidth;
    canvasTemp.height =  imgHeight;    
    render();                
}

function render(){
    ctx.clearRect(0,0,canvasWidth,canvasHeight);

    if(scrollVal >= canvasWidth){
        scrollVal = 0;
    }

    scrollVal+=speed;                   
    ctx.drawImage(scrollImg,canvasWidth-scrollVal,0,scrollVal,imgHeight, 0, 0, scrollVal,imgHeight);
    ctx.drawImage(scrollImg,scrollVal,0,imgWidth, imgHeight);

     // To go the other way instead
     ctx.drawImage(scrollImg,-scrollVal,0,imgWidth, imgHeight);
     ctx.drawImage(scrollImg,canvasWidth-scrollVal,0,imgWidth, imgHeight);

    setTimeout(function(){render();},10);
}
+11

All Articles