I have the following code:
int width = 10;
int height = 7;
bool[,] array1 = new bool[width, height];
string values =
"1100000000" +
"1100000011" +
"0001100011" +
"0001100000" +
"0001110000" +
"0000000110" +
"0000000110";
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
array1[x, y] = (values[x + y * width] == '1');
}
}
im looking for an algorithm that will retrieve ranges where we have 1.
therefore, from these data we get the rectangles (0,0,2,2), (8,1,2,2), (3,2,3,3), (7,5,2,2) the order of the rectangles does not have values!
But I have no idea how to do this, who has any pointers?
After reading Rusty Weber's answer, I came up with the following:
private static List<Rectangle> GetRectangles(bool[,] array)
{
List<Rectangle> rectangles = new List<Rectangle>();
for (int x = 0; x < array.GetLength(0); x++)
{
for (int y = 0; y < array.GetLength(1); y++)
{
if (array[x, y])
{
rectangles.Add(GetRectangle(array, new Point(x, y)));
}
}
}
return rectangles;
}
static Rectangle GetRectangle(bool[,] array, Point startLocation)
{
int maxX = int.MinValue;
int minX = int.MaxValue;
int maxY = int.MinValue;
int minY = int.MaxValue;
HashSet<Point> visitedLocations = new HashSet<Point>();
Stack<Point> pointsToGo = new Stack<Point>();
Point location;
pointsToGo.Push(startLocation);
while (pointsToGo.Count > 0)
{
location = pointsToGo.Pop();
if (!location.X.IsBetween(0, array.GetLength(0) - 1))
continue;
if (!location.Y.IsBetween(0, array.GetLength(1) - 1))
continue;
if (!array[location.X, location.Y])
continue;
if (visitedLocations.Contains(location))
continue;
visitedLocations.Add(location);
pointsToGo.Push(new Point(location.X + 1, location.Y));
pointsToGo.Push(new Point(location.X, location.Y + 1));
pointsToGo.Push(new Point(location.X - 1, location.Y));
pointsToGo.Push(new Point(location.X, location.Y - 1));
}
foreach (Point location2 in visitedLocations)
{
array[location2.X, location2.Y] = false;
if (location2.X > maxX)
maxX = location2.X;
if (location2.X < minX)
minX = location2.X;
if (location2.Y > maxY)
maxY = location2.Y;
if (location2.Y < minY)
minY = location2.Y;
}
return new Rectangle(minX, minY, maxX - minX + 1, maxY - minY + 1);
}
public static bool IsBetween<T>(this T item, T start, T end)
{
return Comparer<T>.Default.Compare(item, start) >= 0
&& Comparer<T>.Default.Compare(item, end) <= 0;
}