Rectangle Search Algorithm

I have the following code:

int width = 10;
int height = 7;
bool[,] array1 = new bool[width, height];


string values = 
    "1100000000" +
    "1100000011" +
    "0001100011" +
    "0001100000" +
    "0001110000" +
    "0000000110" +
    "0000000110";

for (int x = 0; x < width; x++)
{
    for (int y = 0; y < height; y++)
    {
        array1[x, y] = (values[x + y * width] == '1');
    }
}

im looking for an algorithm that will retrieve ranges where we have 1.

therefore, from these data we get the rectangles (0,0,2,2), (8,1,2,2), (3,2,3,3), (7,5,2,2) the order of the rectangles does not have values!

But I have no idea how to do this, who has any pointers?

After reading Rusty Weber's answer, I came up with the following:

private static List<Rectangle> GetRectangles(bool[,] array)
{
    List<Rectangle> rectangles = new List<Rectangle>();
    for (int x = 0; x < array.GetLength(0); x++)
    {
        for (int y = 0; y < array.GetLength(1); y++)
        {
            if (array[x, y])
            {
                rectangles.Add(GetRectangle(array, new Point(x, y)));
            }
        }
    }
    return rectangles;
}



static Rectangle GetRectangle(bool[,] array, Point startLocation)
{
    int maxX = int.MinValue;
    int minX = int.MaxValue;
    int maxY = int.MinValue;
    int minY = int.MaxValue;
    HashSet<Point> visitedLocations = new HashSet<Point>();
    Stack<Point> pointsToGo = new Stack<Point>();
    Point location;
    pointsToGo.Push(startLocation);
    while (pointsToGo.Count > 0)
    {
        location = pointsToGo.Pop();

        if (!location.X.IsBetween(0, array.GetLength(0) - 1))
            continue;
        if (!location.Y.IsBetween(0, array.GetLength(1) - 1))
            continue;
        if (!array[location.X, location.Y])
            continue;
        if (visitedLocations.Contains(location))
            continue;
        visitedLocations.Add(location);

        pointsToGo.Push(new Point(location.X + 1, location.Y));
        pointsToGo.Push(new Point(location.X, location.Y + 1));
        pointsToGo.Push(new Point(location.X - 1, location.Y));
        pointsToGo.Push(new Point(location.X, location.Y - 1));
    }

    foreach (Point location2 in visitedLocations)
    {
        array[location2.X, location2.Y] = false;
        if (location2.X > maxX)
            maxX = location2.X;
        if (location2.X < minX)
            minX = location2.X;
        if (location2.Y > maxY)
            maxY = location2.Y;
        if (location2.Y < minY)
            minY = location2.Y;
    }

    return new Rectangle(minX, minY, maxX - minX + 1, maxY - minY + 1);
}

public static bool IsBetween<T>(this T item, T start, T end)
{
    return Comparer<T>.Default.Compare(item, start) >= 0
        && Comparer<T>.Default.Compare(item, end) <= 0;
}
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3 answers

COMMENT :: This can help me answer your question if you have clearer coordinates. (0,0,2,2) is not Cartesian, and an explanation may be required. Is this the top left corner followed by the widths?

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-

`

for i in width  
{  
for j in height  
{  
if(point[i,j] == 1)  
{  
       potentials = searh_in_direction(i,j,graph,width,height,RIGHT,[[i,j]] )  
     listOfAllRects.append(potentials)  
}  
}  
}
list_of_rectangle searh_in_direction(i,j,graph,width,height,direction, listofpoints )  
{  
  nextdirection = direction.nextdirection; //Right -> down -> left-> up 


  //DEVELOP METHOD FOR RECURSION HERE THAT RETURNS ALL SETS OF 4 POINTS THAT
  for every point in the direction of travel
  if the point is the origional point and we have 4 points including the point we are looking at, we have a rectangle and we need to return
  if point on direction of travel is a one travel on the next direction
  posiblerects.append(searh_in_direction(i,j,graph,width,height,nextdirection , listofpoints.append(currentpoint)))

//after all points in direction have bee searched
return posiblerects.
}  

`

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, :

static void Main(string[] args)
{
    string values =
        "1100000000" +
        "1100000011" +
        "0001100011" +
        "0001100000" +
        "0001110000" +
        "0000000110" +
        "0000000110";

    int width = 10;
    int height = 7;
    bool[,] array = new bool[width, height];

    for (int x = 0; x < width; x++)
        for (int y = 0; y < height; y++)
            array[x, y] = (values[x + y * width] == '1');

    List<Rectangle> rectangles = new List<Rectangle>();

    for (int x = 0; x < width; ++x)
    {
        for (int y = 0; y < height; ++y)
        {
            if (array[x, y] && !Used(rectangles, x, y))
            {
                int rHeight = 1;
                for (int rX = x + 1; rX < width && array[rX, y] && !Used(rectangles, rX, y); ++rX)
                    for (int rY = y + 1; rY < height && array[rX, rY] && !Used(rectangles, rX, rY); ++rY)
                        if (rY - y >= rHeight)
                            rHeight = rY - y + 1;

                int rWidth = 1;
                for (int rY = y + 1; rY < height && rY - y <= rHeight && array[x, rY] && !Used(rectangles, x, rY); ++rY)
                    for (int rX = x + 1; rX < width && array[rX, rY] && !Used(rectangles, rX, rY); ++rX)
                        if (rX - x >= rWidth)
                            rWidth = rX - x + 1;

                rectangles.Add(new Rectangle(x, y, rWidth, rHeight));
            }
        }
    }

    foreach (Rectangle rect in rectangles)
        Console.WriteLine(rect);
}

private static bool Used(IEnumerable<Rectangle> rectangles, int x, int y)
{
    return rectangles.Any(r => r.Contains(x, y));
}

adhoc Rectangle struct, System.Drawing, System.Drawing.Point System.Drawing.Rectangle.Contains() .

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