I have a really simple scene in which there is one .dae grid and a 7000 * 7000 plane below the grid. I would like it to be lit high SpotLight, so the grid casts a shadow on the ground. But something seems broken! No matter how high I put it SpotLight, it never tans a plane! In addition, it illuminates the grid only a little while it is on a small square (around the perimeter).
Here you can see the situation:

As soon as I move the mesh (monster) around, it will no longer burn.
This is how I create light:
self.spotLight = new THREE.SpotLight();
self.spotLight.position.y = 1000;
self.spotLight.position.x = 0;
self.spotLight.position.z = 0;
self.spotLight.castShadow = true;
This is how the plane works:
self.plane = new THREE.Mesh(new THREE.PlaneGeometry(self.groundSize, self.groundSize), new THREE.MeshLambertMaterial({color: 0x5C8A00}));
self.plane.receiveShadow = true;
self.plane.position.x = 0;
self.plane.position.y = -26;
self.plane.position.z = 0;
Also, here is a different picture, this time I added a lot PointLights:

You can see the shadow still fade!
, ? AFAIK, ! , , , , SpotLights ! , - ? , , ...
@Neil, !
