How to configure Windows build in Xcode using Cocotron?

I have Cocotron installed, I put together a Foundation for Windows, and I created a project that uses this Foundation. I can not compile the project for Windows, although I could not find a guide for this. Does anyone have any ideas for this?

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Start with a working Mac project. Duplicate the Mac target and change its name to Windows and change the build settings as described here: http://www.cocotron.org/Tools/Build_Settings/?path=Tools/Build_Settings

Actually, it is amazingly easy. Please note: if you use the script in Cocotron/1.0/bin/retargetBundle, you don’t even need to determine how to install the Foundation DLL.

, Cocotron Foundation.framework: Cocoa.framework Foundation AppKit , OS X.

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