Before answering the question, this is one of those cases where it is a good idea to separate hierarchical relations from compositional relations, as if they had different types of diagrams.
. Engine "" "Class", .
(1)
"CarClass" "EngineClass".
..............................................................................
..+-------------------------------------+........+-------------------------+..
..| <<abstract>> |........| <<abstract>> |..
..| CarClass |........| EngineClass |..
..+-------------------------------------+........+-------------------------+..
..| [#] Engine: EngineClass |<*>-----+ [+] startEngine(): void |..
..+-------------------------------------+........+-------------------------+..
..| [+] acelerate(): void <<virtual>> |.....................................
..+-------------------------------------+.....................................
..............................................................................
(2.1)
"CarClass" .
...........................................
..+-------------------------------------+..
..| <<abstract>> |..
..| CarClass |..
..+-------------------------------------+..
..| [#] Engine: EngineClass |..
..+-------------------------------------+..
..| [+] acelerate(): void <<override>> |..
..+-----------------+-------------------+..
.................../.\.....................
................../...\....................
.................+--+--+..............................................................
....................|.................................................................
....................+------------------------------------------+......................
....................|..........................................|......................
..+-----------------+-------------------+....+-----------------+-------------------+..
..| <<concrete>> |....| <<concrete>> |..
..| StreetCarClass |....| OffRoadCarClass |..
..+-------------------------------------+....+-------------------------------------+..
..| [+] acelerate(): void <<override>> |....| [+] acelerate(): void <<override>> |..
..+-------------------------------------+....+-------------------------------------+..
......................................................................................
(2.2)
"EngineClass" .
...........................................
..+-------------------------------------+..
..| <<abstract>> |..
..| EngineClass |..
..+-------------------------------------+..
..| [+] acelerate(): void <<override>> |..
..+-----------------+-------------------+..
.................../.\.....................
................../...\....................
.................+--+--+..............................................................
....................+------------------------------------------+......................
....................|..........................................|......................
....................|..........................................|......................
..+-----------------+-------------------+....+-----------------+-------------------+..
..| <<concrete>> |....| <<concrete>> |..
..| StreetEngineClass |....| OffRoadEngineClass |..
..+-------------------------------------+....+-------------------------------------+..
..| [+] startEngine(): void <<override>>|....| [+] startEngine(): void<<override>> |..
..+-------------------------------------+....+-------------------------------------+..
......................................................................................
3
, , , , . " Paralell" " ".
2 , .
. -, , , , .
3.1.
..............................................................................
..+-------------------------------------+........+-------------------------+..
..| <<abstract>> |........| <<abstract>> |..
..| CarClass |........| EngineClass |..
..+-------------------------------------+........+-------------------------+..
..| [#] Engine: EngineClass |<*>-----+ [+] startEngine(): void |..
..+-------------------------------------+........+------------+------------+..
..| [+] acelerate(): void <<virtual>> |.....................|...............
..+--------------+----------------------+.....................|...............
.................|............................................|...............
.................+--------------------------------------------+...............
.................|............................................................
........+--------+-------+....................................................
........| Note: |....................................................
........| Paralell /....................................................
........| Hierarchy /| ...................................................
........| / |....................................................
........+-------------/--+....................................................
..............................................................................
, , .
3.2
..............................................................................
..+---------------------------------------+........+-------------------------+..
..| <<concrete>> |........| <<concrete>> |..
..| OffRoadCarClass |........| OffRoadEngineClass |..
..+---------------------------------------+........+-------------------------+..
..| [+] createEngine(): void <<override>> |<*>-----+ [+] startEngine(): void |..
..+---------------------------------------+........| [+] nitroLevel(): void |..
..| [+] useNitro(): void |........+------------+------------+..
..| [+] acelerate(): void <<override>> |.....................|...............
..+--------------+------------------------+.....................|...............
.................|..............................................|...............
.................+----------------------------------------------+...............
.................|............................................................
........+--------+-------+....................................................
........| Note: |....................................................
........| Paralell /....................................................
........| Hierarchy /| ...................................................
........| / |....................................................
........+-------------/--+....................................................
..............................................................................
, .
4
"" , , , overriden.
public abstract class EngineClass
{
public void startEngine() { ... }
}
public abstract class CarClass
{
protected EngineClass engine;
public CarClass()
{
}
public EngineClass createEngine()
{
EngineClass Result = new EngineClass();
return Result;
}
public void start()
{
this.Engine = createEngine();
}
}
public class StreetCarClass extends CarClass
{
public StreetCarClass()
{
}
@override
public EngineClass createEngine()
{
EngineClass Result = new StreetCarEngineClass();
return Result;
}
}
public class OffRoadCarClass extends CarClass
{
public OffRoadCarClass()
{
}
@override
public EngineClass createEngine()
{
EngineClass Result = new OffRoadCarEngineClass();
return Result;
}
}
public class ExampleClass
{
public static main()
{
EngineClass OffRoadCar = new OffRoadCarClass();
OffRoadCar.start();
}
}
.
P.S. , , ?