WPF.
, , Direct3D . , .
In many ways, this is easier than writing them in C # or C, because you donβt have to worry about addressing color samples in the image buffer, checking the range and correctly sorting through your data, since all this is processed by the video card hardware.
Here's a link to channel video 9 showing examples of effects in the wpffx sample library.
I think the "smooth increase" is very close to what you want.
user180326
source
share