I understand that the above question is quite broad, so I will judge it. I have a simple opengl C ++ game engine that lives in a static library (can be converted to a dynamic lib).
I was thinking about how to make it work on the Internet. From what I see, I could use ActiveX or Google NaCl to run C ++ code in a browser. But these technologies do not seem easy cross platform? Or maybe I misunderstood.
Another option I've seen is to convert the engine to javascript and WebGL and work in HTML5 canvas. Will it be slower than C ++? That would be a very cross platform though.
What do you think is the best option, or better yet, is there another option that I missed?
EDIT: what about a custom plugin similar to webplayer unity?
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