I want to test some card game tactics against each other, my goal is to know that witch tactics will be better in real life. I did a simulation for this, but I donโt know if I did a good one. So I would like to know how to create a good simulation.
You cannot imitate every factor that is pressed in real life, such as bluffing. There are also some factors that can be eliminated; I have eliminated as many as possible. Factors that remain like a bluff go beyond. It is impossible to imitate.
I use my modeling project to compare some tactics against each other. Thus, you can see which tactics you can use against other tactics. The disadvantage of this is that you can only use it if you know the tactics of another player. When you donโt know what tactics you can use against it, you need to have a computer to test it. Thus, you can use this project only to view the style of the game.
This question is not about creating โgodโ tactics, but about writing good simulation software that can be used to simulate, for example, card games. So I would like to know how you can make a good simulation:
- What should I take with me?
- How could you know that your simulation is a good simulation?
- How do I handle situations? Create, for example, random hands or try all the possibilities.
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