Draw a path in AndEngine to move the image or sprite

Hi, new to Android game development, I am using AndEngine I need to pave the way, but there is a problem image

Look at the image. The path that I need, as the first, the object should move from the bottom to the middle of the screen. But while I draw my path, it moves to the middle of the screen, but returns to the second point, as in the second image. The image moves along the path, but it looks like a second image. I need it to be first. It should stop at the third point and should start from the first point again.

My code is below

package com.example.sss;

import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.IEntity;
import org.andengine.entity.modifier.LoopEntityModifier;
import org.andengine.entity.modifier.PathModifier;
import org.andengine.entity.modifier.PathModifier.IPathModifierListener;
import org.andengine.entity.modifier.PathModifier.Path;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.RepeatingSpriteBackground;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import   org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;

/**
 * (c) 2010 Nicolas Gramlich
 * (c) 2011 Zynga
  *
 * @author Nicolas Gramlich
* @since 13:58:48 - 19.07.2010
 */
public class MainActivity extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================

private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;

// ===========================================================
// Fields
// ===========================================================

private RepeatingSpriteBackground mGrassBackground;

private BitmapTextureAtlas mBitmapTextureAtlas;
private TiledTextureRegion mPlayerTextureRegion;

// ===========================================================
// Constructors
// ===========================================================

// ===========================================================
// Getter & Setter
// ===========================================================

// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================


public EngineOptions onCreateEngineOptions() {
    final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

    return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}


public void onCreateResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

    this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 128, 128);
    this.mPlayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "player.png", 0, 0, 3, 4);
    this.mGrassBackground = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT, this.getTextureManager(), AssetBitmapTextureAtlasSource.create(this.getAssets(), "gfx/background_grass.png"), this.getVertexBufferObjectManager());
    this.mBitmapTextureAtlas.load();
}


public Scene onCreateScene() {
    this.mEngine.registerUpdateHandler(new FPSLogger());

    final Scene scene = new Scene();
    final Scene scene_one = new Scene();
    scene.setBackground(this.mGrassBackground);




    /* Calculate the coordinates for the face, so its centered on the camera.     */
    final float centerX = (CAMERA_WIDTH - this.mPlayerTextureRegion.getWidth()) / 2;
    final float centerY = (CAMERA_HEIGHT - this.mPlayerTextureRegion.getHeight()) / 2;
    System.out.println("aaaaaa"+centerX+"asdadas");

    /* Create the sprite and add it to the scene. */
    final AnimatedSprite player_one = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager());

    final Path path_one =  new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(100, CAMERA_HEIGHT/2f);//to(10, 10).to(10, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, 10).to(10, 10);
    final AnimatedSprite player = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager());
    final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);


    player.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path, null, new IPathModifierListener() {

        public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) {

        }


        public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
            switch(pWaypointIndex) {
                case 0:
                    player.animate(new long[]{200, 200, 200}, 6, 8, true);
                    break;
                case 1:
                    player.animate(new long[]{200, 200, 200}, 3, 5, true);

                    break;
                case 2:
                    player.animate(new long[]{200, 200, 200}, 0, 2, true);


                    break;
                case 3:
                    //scene.setVisible(false);
                    player.animate(new long[]{200, 200, 200}, 9, 11, true);
                    break;
            }
        }


        public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {



        }


        public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
            System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex() );
        }
    })));
















player_one.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path_one,    null, new IPathModifierListener() {

        public void onPathStarted(final PathModifier pPathModifier, final   IEntity pEntity) {

        }


        public void onPathWaypointStarted(final PathModifier pPathModifier,   final IEntity pEntity, final int pWaypointIndex) {
            switch(pWaypointIndex) {
                case 0:
                    player.animate(new long[]{200, 200, 200}, 6, 8, true);
                    break;
                case 1:
                    player.animate(new long[]{200, 200, 200}, 3, 5, true);


                    break;
                case 2:
                    player.animate(new long[]{200, 200, 200}, 0, 2, true);

                         System.out.println("insideeeeeeeeeeeeeeeeeeeeeeeee");
                    scene.detachChild(player_one);
                    scene.attachChild(player);
                    break;
                case 3:
                    player.animate(new long[]{200, 200, 200}, 9, 11, true);
                    break;
            }
        }


        public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {



        }


        public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
            System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex() );
        }
    })));






    scene.attachChild(player);

    return scene;
}

// ===========================================================
// Methods
// ===========================================================

// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}

Please help me. Thanks at Advance

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1 answer

, Path:

final Path path = new Path(3).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);

final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);
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