Edited Answer
With your clarification, I think I can answer that now.
, , . http://jsfiddle.net/mobidevelop/bGgHQ/, , 16 , , , RingBuffer.
function RingBuffer(length) {
this.length = length;
this.pointer = 0;
this.buffer = [];
}
RingBuffer.prototype.get = function(index) {
if (index < 0) {
index += this.length;
}
return this.buffer[index];
}
RingBuffer.prototype.push = function(value) {
this.buffer[this.pointer] = value;
this.pointer = (this.length + this.pointer +1) % this.length;
}
var c = document.getElementById("myCanvas");
var context =c.getContext("2d");
timer = window.setInterval(draw_line, 30);
function Point(x,y) {
this.x = x;
this.y = y;
}
Point.prototype.translateX = function(x) {
return this.x += x;
};
Point.prototype.translateY = function(y) {
return this.y += y;
};
function draw_line()
{
context.fillStyle = "#000";
context.fillRect(0, 0, c.width, c.height);
var pointer = history.pointer;
context.beginPath();
context.lineWidth = 2;
context.strokeStyle = '#F00';
for (iteration = 0, count = 15; iteration < count; iteration += 3) {
var p1 = history.get(--pointer);
var p2 = history.get(--pointer);
var p3 = history.get(--pointer);
var p4 = history.get(--pointer);
if (p1 && p2 && p3 && p4) {
context.moveTo(p1.x, p1.y);
context.bezierCurveTo(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
}
pointer++;
}
context.stroke();
context.closePath();
}
var history = new RingBuffer(16);
var lastGrab = new Date();
c.addEventListener('mousemove', function() {
now = new Date();
if (now - lastGrab > 15) {
history.push(new Point(event.clientX - c.offsetLeft, event.clientY - c.offsetTop));
lastGrab = now;
}
});
.
, , , , , , . , , . - :
JSFiddle
var c = document.getElementById("myCanvas");
var context =c.getContext("2d");
timer = window.setInterval(draw_line, 30);
function Point(x,y) {
this.x = x;
this.y = y;
}
Point.prototype.translateX = function(x) {
return this.x += x;
};
Point.prototype.translateY = function(y) {
return this.y += y;
};
var p1 = new Point(0,0);
var p2 = new Point(100,100);
var cp1 = new Point(15,45);
var cp2 = new Point(85,45);
function draw_line()
{
context.fillStyle = "#000";
context.fillRect(0, 0, c.width, c.height);
context.beginPath();
context.lineWidth = 2;
context.strokeStyle = '#fff';
context.moveTo(p1.x, p1.y);
context.bezierCurveTo(cp1.x,cp1.y,cp2.x,cp2.y,p2.x,p2.y);
context.stroke();
context.closePath();
p1.translateX(1);
p2.translateX(1);
cp1.translateX(1);
cp2.translateX(1);
if (p1.x > 300) {
p1.translateX(-400);
p2.translateX(-400);
cp1.translateX(-400);
cp2.translateX(-400);
}
}
...