UIStepper. Learn increase or decrease

After finding out whether the plus or minus button was pressed in UIStepper, I use this method:

- (void)stepperOneChanged:(UIStepper*)stepperOne

And I compare the value of stepperOne.value with the global value stored in my TableView class.
I do not think this is the right way.

So, to clarify, I will show the "bad" code that I use:

- (void)stepperOneChanged:(UIStepper*)stepperOne
{
      BOOL PlusButtonPressed=NO;  
      if(stepperOne.value>globalValue)  
      {   
          PlusButtonPressed =YES;  
      }  
      globalValue=stepperOne.value;

    ////do what you need to do with the PlusButtonPressed boolean
}

So what is the right way to do this? (without saving global variables)

+5
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9 answers

So I thought of a subclass for this. This turns out to be not so bad (except for wrapped values).

Using a subclass

- (IBAction)stepperOneChanged:(UIStepper*)stepperOne
{
    if (stepperOne.plusMinusState == JLTStepperPlus) {
       // Plus button pressed
    }
    else if (stepperOne.plusMinusState == JLTStepperMinus) {
       // Minus button pressed
    } else {
       // Shouldn't happen unless value is set programmatically.
    }
}

JLTStepper.h

#import <UIKit/UIKit.h>

typedef enum JLTStepperPlusMinusState_ {
    JLTStepperMinus = -1,
    JLTStepperPlus  = 1,
    JLTStepperUnset = 0
} JLTStepperPlusMinusState;

@interface JLTStepper : UIStepper
@property (nonatomic) JLTStepperPlusMinusState plusMinusState;
@end

JLTStepper.m

#import "JLTStepper.h"

@implementation JLTStepper
- (void)setValue:(double)value
{
    BOOL isPlus  = self.value < value;
    BOOL isMinus = self.value > value;

    if (self.wraps) { // Handing wrapped values is tricky
        if (self.value > self.maximumValue - self.stepValue) {
            isPlus  = value < self.minimumValue + self.stepValue;
            isMinus = isMinus && !isPlus;
        } else if (self.value < self.minimumValue + self.stepValue) {
            isMinus = value > self.maximumValue - self.stepValue;
            isPlus  = isPlus && !isMinus;
        }
    }

    if (isPlus)
        self.plusMinusState = JLTStepperPlus;
    else if (isMinus)
        self.plusMinusState = JLTStepperMinus;

    [super setValue:value];
}
@end
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, "+" "-" UIStepper


//First You have to declare oldValue as an int (or long/float/NSInteger etc. etc.) in Header File 
//So that you can access globally to that particular implementation file

- (void)viewDidLoad
{
     [super viewDidLoad];
     oldValue=stepperObj.value;
}

- (IBAction)stepperStep:(id)sender 
{
        if (stepperObj.value>oldValue) {
             oldValue=oldValue+1;
             //Your Code You Wanted To Perform On Increment
        }
       else {
             oldValue=oldValue-1;
             //Your Code You Wanted To Perform On Decrement
        }
}
+12

0 1 , Value Wraps .

enter image description here

, ,

-(IBAction)stepperAction:(NSStepper *)sender {
    if ([sender intValue] == 0) {
        NSLog(@"up");
    } else {
        sender.intValue = 0;
        NSLog(@"down");
    }
}
+6

Swift 3.0:

, stepper.value 0 , -1 1 .

@IBAction func Stepper(_ sender: UIStepper) {
    if sender.value == 1.0{
        //positive side was pressed
    }else if sender.value == -1.0{
        //negative side was pressed
    }
    sender.value = 0  //resetting the stepper value so negative is -1 and positive is 1
}
+4

0, 2, 1. :

- (IBAction)stepperAction:(UIStepper *)sender // value changed
{
    if ( sender.value == 0) {
        NSLog(@"down");
    } else { // else up
        NSLog(@"up");
    }
    sender.value = 1; // reset
}

, -, , test sender.tag.

+3

One way is to use the UISteppers tag property. So in viewDidLoad set the tag to a value. From now on, in each action method, you can first compare, and then at the end, it is a method that updates the value.

+2
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Swift 2.0:

Ads:

@IBOutlet weak var mapViewZoomStepper: UIStepper!
 var mapViewZoomStepperValue: Double = -1.0

When changing the value:

    @IBAction func mapViewZoomStepperValueChanged(sender: AnyObject) {        

     if (mapViewZoomStepper.value  > mapViewZoomStepperValue)
      {
       print("increment")
       mapViewZoomStepperValue = mapViewZoomStepperValue + 1.0

      }
      else
      {
       print("decrement")
       mapViewZoomStepperValue = mapViewZoomStepper.value - 1.0 
      }

  print("compare //  stored Value :   \(mapViewZoomStepperValue)  && real time value : \(mapViewZoomStepper.value)")

     }

Another option is to limit the maximum value to 1. Thus, the uistepper will have two states - 0 and 1.

Use the switch statement to differentiate:

switch (mapViewZoomStepper.value) {
  case 0:
    print("A")
    break;
case 1:
 print("B")
 break;

  default:
    break;
}
+1
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var sampleStepperValueForIncrement:Int = Int()


@IBAction func sampleStepperValueChanged(_ sender: UIStepper) {        

        if(Int(sender.value) > sampleStepperValueForIncrement){
            print("increasing")
            sampleStepperValueForIncrement += 1

        }
        else{
            print("decresing")
            sampleStepperValueForIncrement =  sampleStepperValueForIncrement - 1
        }
    }
+1
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Swift 5.0

var oldValue: Int!

override func viewDidLoad(){
    super.viewDidLoad()
    oldValue = Int(stepper.minimumValue)
}

@IBAction(){
if Int(sender.value) > oldValue{
  // Positive
}else{
   // Negative
}
oldValue = Int(sender.value)

 }
-1
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