I have a small animation ( AnimationDrawable) consisting of 9 frames with a resolution of 480x800.
When I ran this activity with animation on my "old" SGS1, everything was fine. Now I got S3, and the same code gave me outofMemoryError. This is not what I expect from a QuadCore / 1GB RAM mobile phone. When I reduced the resolution of the animation, everything worked fine.
Do they really reduce memory / heap?
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