Libgdx grid allocation error

I have a very simple program that downloads an obj wavefront file, rotates and displays it. The problem is that the program does this with some problems (for example, missing triangles). I had a similar problem when I tried to display a pyramid with vertex buffer taken from a NeHe tutorial. Therefore, I do not know what this is for. Could you help me?Buggy space shuttle

package com.jam.libgdx3DTest;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.*;
import com.badlogic.gdx.graphics.g3d.loaders.obj.ObjLoader;

import java.io.InputStream;

public class Libgdx3DTest extends Game {

    private Mesh shuttleMesh;
    private Camera camera;
    private float rotateAngle;

    public void create() {
        if (shuttleMesh == null) {
            InputStream in = Gdx.files.internal("shuttle.obj").read();
            shuttleMesh = ObjLoader.loadObj(in, false);
        }
    }

    public void render() {
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

        Gdx.gl10.glMatrixMode(GL11.GL_MODELVIEW_MATRIX);

        Gdx.gl10.glLoadIdentity();

        camera.update();
        camera.apply(Gdx.gl10);

        rotateAngle += 0.5f;
        Gdx.gl10.glRotatef(rotateAngle, 0f, 1f, 0f);
        Gdx.gl10.glRotatef(-90f, 1f, 0f, 0f);

        shuttleMesh.render(GL11.GL_TRIANGLES);
    }

    public void resize(int width, int height) {
        float aspectRatio = (float) width / (float) height;
        camera = new PerspectiveCamera(67, 2f * aspectRatio, 2f);
        camera.translate(0f, 0f, 12f);
    }

    public void pause(){
    }

    public void resume(){
    }

    public void dispose() {
    }
}
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2 answers

I think you may have problems with winding, i.e. The model has a different winding than OpenGL.

OpenGL Winding is counterclockwise by default, although this can be changed using glFrontFace (GL_CW);

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I think this is your problem.

shuttleMesh.render(GL11.GL_TRIANGLES) 

it should be

shuttleMesh.render(GL11.GL_TRIANGL_FAN);

to ma

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