Progress bar

I am working on an application that requires a “circular progress bar”, something like this (it does not need to have a color change or be empty in the middle, it would be simple enough for me, but if you, I would like to tell me how to do color changes, and I will be glad to know :))

enter image description here

I want to use it to show the percentage of battery in my application

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4 answers

I hope something like this lib helps

The definition in the layout is simple:

<com.lylc.widget.circularprogressbar.example.CircularProgressBar
    android:id="@+id/circularprogressbar1"
    style="@style/Widget.ProgressBar.Holo.CircularProgressBar"
    android:layout_width="120dip"
    android:layout_height="120dip"
    android:layout_marginTop="10dip"
    circular:subtitle="subtitle"
    circular:title="Title" />

and use is also not complicated:

CircularProgressBar c3 = (CircularProgressBar) findViewById(R.id.circularprogressbar3);
c3.setTitle("June");
c3.setSubTitle("2013");
c3.setProgress(42);

It also supports animated progress if you need it. All loans to the original author. I just found it. Hope this helps

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private void circularImageBar(ImageView iv2, int i) {


    Bitmap b = Bitmap.createBitmap(300, 300,Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(b); 
    Paint paint = new Paint();

        paint.setColor(Color.parseColor("#c4c4c4"));
        paint.setStrokeWidth(10);
        paint.setStyle(Paint.Style.STROKE);
        canvas.drawCircle(150, 150, 140, paint);

        paint.setColor(Color.parseColor("#FFDB4C"));
        paint.setStrokeWidth(10);   
        paint.setStyle(Paint.Style.FILL);
        final RectF oval = new RectF();
        paint.setStyle(Paint.Style.STROKE);
        oval.set(10,10,290,290);

        canvas.drawArc(oval, 270, ((i*360)/100), false, paint);
        paint.setStrokeWidth(0);    
        paint.setTextAlign(Align.CENTER);
        paint.setColor(Color.parseColor("#8E8E93")); 
        paint.setTextSize(140);

        canvas.drawText(""+i, 150, 150+(paint.getTextSize()/3), paint); 

        iv2.setImageBitmap(b);
}
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