In an iOS storyboard, if you do not want to use navigation, you cannot use push segue. Then you can use modal segue or custom segue. There are four transitions in the modal segment:
- Cover Vertical
- Flip horizontal
- Cross dissolution
- Partial curl
, segue segue. , . :
- (void) perform
{
UIViewController *desViewController = (UIViewController *)self.destinationViewController;
UIView *srcView = [(UIViewController *)self.sourceViewController view];
UIView *desView = [desViewController view];
desView.transform = srcView.transform;
desView.bounds = srcView.bounds;
if(isLandscapeOrientation)
{
if(isDismiss)
{
desView.center = CGPointMake(srcView.center.x, srcView.center.y - srcView.frame.size.height);
}
else
{
desView.center = CGPointMake(srcView.center.x, srcView.center.y + srcView.frame.size.height);
}
}
else
{
if(isDismiss)
{
desView.center = CGPointMake(srcView.center.x - srcView.frame.size.width, srcView.center.y);
}
else
{
desView.center = CGPointMake(srcView.center.x + srcView.frame.size.width, srcView.center.y);
}
}
UIWindow *mainWindow = [[UIApplication sharedApplication].windows objectAtIndex:0];
[mainWindow addSubview:desView];
[UIView animateWithDuration:0.3
animations:^{
desView.center = CGPointMake(srcView.center.x, srcView.center.y);
if(isLandscapeOrientation)
{
if(isDismiss)
{
srcView.center = CGPointMake(srcView.center.x, srcView.center.y + srcView.frame.size.height);
}
else
{
srcView.center = CGPointMake(srcView.center.x, srcView.center.y - srcView.frame.size.height);
}
}
else
{
if(isDismiss)
{
srcView.center = CGPointMake(srcView.center.x + srcView.frame.size.width, srcView.center.y);
}
else
{
srcView.center = CGPointMake(srcView.center.x - srcView.frame.size.width, srcView.center.y);
}
}
}
completion:^(BOOL finished){
[self.sourceViewController presentModalViewController:desViewController animated:NO];
}];
}
, . YouTube, , :
Push Segue UINavigation