Creating an FBX Model in Motion Builder with XNA

I want to create a fbx skeleton model captured by a Kinect sensor inside an XNA application. Currently, what I am doing is storing the Kinect coordinates as a matrix in the database, retrieving them so that the skeleton frame by frame.

Is it possible to create a fbx model using Motion Builder when running the application inside the XNA Framework.

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I don’t think you can make an fbx model at runtime, you better build your model (using joints) using model software solutions like Maya or whatever, and then import fbx into your xna project and into the update function provide each joints with the coordinating values ​​that you get from kinect.

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