near far, , null #define,
#define near
#define far
- , .
void setPerspective(float nearP = 0.1f, float farP = 1000.0f);
nearP farP float . nearP near farP far, , float... ... , :
void setPerspective(float = 0.1f, float = 1000.0f);
, , float near far, ...
void setPerspective(float fov, float aspect, float near, float far);
void setPerspective(float fov, float aspect, float , float );
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