IOS 6 Card Failure

I keep getting this crash on iOS 6, but I'm not sure what is wrong. Does anyone know what that means?

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x00000001
Crashed Thread:  0

Thread 0 name:  Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0   CoreFoundation                  0x3bcab0d8 CFRetain + 20
1   CoreFoundation                  0x3bd424ee __CFSetStandardRetainKey + 50
2   VectorKit                       0x3840e97c -[VKAnimation _stopAnimation:] + 36
3   VectorKit                       0x383d841c -[VKAnimation onTimerFired:] + 48
4   VectorKit                       0x383d8240 -[VKMainLoop displayTimerFired:] + 352
5   QuartzCore                      0x3664377c             CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 156
6   QuartzCore                      0x366436d4 CA::Display::IOMFBDisplayLink::callback(__IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void*) + 60
7   IOMobileFramebuffer             0x3c497fd4 IOMobileFramebufferVsyncNotifyFunc + 152
8   IOKit                           0x35a965aa IODispatchCalloutFromCFMessage + 190
9   CoreFoundation                  0x3bd35888 __CFMachPortPerform + 116
10  CoreFoundation                  0x3bd403e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
11  CoreFoundation                  0x3bd40386 __CFRunLoopDoSource1 + 134
12  CoreFoundation                  0x3bd3f20a __CFRunLoopRun + 1378
13  CoreFoundation                  0x3bcb2238 CFRunLoopRunSpecific + 352
14  CoreFoundation                  0x3bcb20c4 CFRunLoopRunInMode + 100
15  GraphicsServices                0x33eae336 GSEventRunModal + 70
16  UIKit                           0x3be33284 UIApplicationMain + 1116
17  App Name                        0x000dcb88 main (main.m:14)
18  App Name                        0x000dcb54 start + 36

The app uses MKMapkit in iOS 6.

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2 answers

This is an internal error. Report this to Apple .

You may be able to use the "Reset Content" simulator (in the application / iOS Simulator menu) to clear the caches if this happens in the simulator.

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The problem seems to be related to accessing the released object from within or shortly after calling the VectorKit stopAnimation: method. I am not familiar with VectorKit, so you can look in this method or call it the onTimerFired: delegate callback.

Good luck.

Tim

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