Problems with iOS6 TurnBaseMatch

I came across some strange things when implementing a turn-based game with iOS6.

I created a bunch of matches and the game icon says “29”. But at startup:

[GKTurnBasedMatch loadMatchesWithCompletionHandler:^(NSArray *matches, NSError *error) {
}];

I get null matches back, and if I try to create a new one, I will get this error:

Error Domain=GKErrorDomain Code=21

What points to a new GKErrorTurnBasedTooManySessions

But I can not find these "sessions" and finish them!

+5
source share
1 answer

I discussed this issue with Apple technology. This was their description and the proposed solution:

Obvious reason

Game Center Sandbox , , Game Center, , , .

Game Center iTunes. ( ), . , reset, , iTunes Connect reset . , " " : iTunes Connect.

Game Center.

Game Center , reset. Game Center 14 , reset. , iTunes Connect reset . . Apple : , , .

, , , Apple , . , , , . .

PS: reset . , reset , , . , .

. , .

+3

All Articles