Combining png images into one image in WPF

I am looking for a way to merge some PNG images into a large image. So I searched and found some links. This did not respond properly. This is not a mosaic, good for overlaying images and it does not use WPF. So I ask this question.

Definition of the problem:

I have 4 PNG images. I want to combine them into one PNG image like this

-------------------
|        |        |
|  png1  |  png2  |
|        |        |
-------------------
|        |        |
|  png3  |  png4  |
|        |        |
-------------------

Question:

What is the best and most effective way to do this (the resulting image should be PNG)?

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// Loads the images to tile (no need to specify PngBitmapDecoder, the correct decoder is automatically selected)
BitmapFrame frame1 = BitmapDecoder.Create(new Uri(path1), BitmapCreateOptions.None, BitmapCacheOption.OnLoad).Frames.First();
BitmapFrame frame2 = BitmapDecoder.Create(new Uri(path2), BitmapCreateOptions.None, BitmapCacheOption.OnLoad).Frames.First();
BitmapFrame frame3 = BitmapDecoder.Create(new Uri(path3), BitmapCreateOptions.None, BitmapCacheOption.OnLoad).Frames.First();
BitmapFrame frame4 = BitmapDecoder.Create(new Uri(path4), BitmapCreateOptions.None, BitmapCacheOption.OnLoad).Frames.First();

// Gets the size of the images (I assume each image has the same size)
int imageWidth = frame1.PixelWidth;
int imageHeight = frame1.PixelHeight;

// Draws the images into a DrawingVisual component
DrawingVisual drawingVisual = new DrawingVisual();
using (DrawingContext drawingContext = drawingVisual.RenderOpen())
{
    drawingContext.DrawImage(frame1, new Rect(0, 0, imageWidth, imageHeight));
    drawingContext.DrawImage(frame2, new Rect(imageWidth, 0, imageWidth, imageHeight));
    drawingContext.DrawImage(frame3, new Rect(0, imageHeight, imageWidth, imageHeight));
    drawingContext.DrawImage(frame4, new Rect(imageWidth, imageHeight, imageWidth, imageHeight));
}

// Converts the Visual (DrawingVisual) into a BitmapSource
RenderTargetBitmap bmp = new RenderTargetBitmap(imageWidth * 2, imageHeight * 2, 96, 96, PixelFormats.Pbgra32);
bmp.Render(drawingVisual);

// Creates a PngBitmapEncoder and adds the BitmapSource to the frames of the encoder
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));

// Saves the image into a file using the encoder
using (Stream stream = File.Create(pathTileImage))
    encoder.Save(stream);
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