Is it possible to use LINQ to check the monotony of increasing the number of numbers in a list?

I am wondering if there is a way in LINQ to verify that all numbers in a list increase monotonously?

Example

List<double> list1 = new List<double>() { 1, 2, 3, 4 };
Debug.Assert(list1.IsIncreasingMonotonically() == true);

List<double> list2 = new List<double>() { 1, 2, 100, -5 };
Debug.Assert(list2.IsIncreasingMonotonically() == false);

The reason I'm asking is that I would like to know the technique of comparing an item in a list with my previous item, which I never understood when using LINQ.

Ready sample class in C #

According to the official answer from @Servybelow, here is the full class that I am currently using. It adds extension methods to your project to check if the list grows / decreases monotonously or strictly monotonously. I'm trying to get used to the functional style of programming, and this is a good way to find out.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MyHelper
{
    /// <summary>
    /// Classes to check if a list is increasing or decreasing monotonically. See:
    /// http://stackoverflow.com/questions/14815356/is-it-possible-to-use-linq-to-check-if-all-numbers-in-a-list-are-increasing-mono#14815511
    /// Note the difference between strictly monotonic and monotonic, see:
    /// http://en.wikipedia.org/wiki/Monotonic_function
    /// </summary>
    public static class IsMonotonic
    {
        /// <summary>
        /// Returns true if the elements in the are increasing monotonically.
        /// </summary>
        /// <typeparam name="T">Type of elements in the list.</typeparam>
        /// <param name="list">List we are interested in.</param>
        /// <returns>True if all of the the elements in the list are increasing monotonically.</returns>
        public static bool IsIncreasingMonotonically<T>(this List<T> list) where T : IComparable
        {
            return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) <= 0).All(b => b);
        }

        /// <summary>
        /// Returns true if the elements in the are increasing strictly monotonically.
        /// </summary>
        /// <typeparam name="T">Type of elements in the list.</typeparam>
        /// <param name="list">List we are interested in.</param>
        /// <returns>True if all of the the elements in the list are increasing monotonically.</returns>
        public static bool IsIncreasingStrictlyMonotonically<T>(this List<T> list) where T : IComparable
        {
            return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) < 0).All(b => b);
        }

        /// <summary>
        /// Returns true if the elements in the are decreasing monotonically.
        /// </summary>
        /// <typeparam name="T">Type of elements in the list.</typeparam>
        /// <param name="list">List we are interested in.</param>
        /// <returns>True if all of the the elements in the list are decreasing monotonically.</returns>
        public static bool IsDecreasingMonotonically<T>(this List<T> list) where T : IComparable
        {
            return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) >= 0).All(b => b);
        }

        /// <summary>
        /// Returns true if the elements in the are decreasing strictly monotonically.
        /// </summary>
        /// <typeparam name="T">Type of elements in the list.</typeparam>
        /// <param name="list">List we are interested in.</param>
        /// <returns>True if all of the the elements in the list are decreasing strictly monotonically.</returns>
        public static bool IsDecreasingStrictlyMonotonically<T>(this List<T> list) where T : IComparable
        {
            return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) > 0).All(b => b);
        }

        /// <summary>
        /// Returns true if the elements in the are increasing monotonically.
        /// </summary>
        /// <typeparam name="T">Type of elements in the list.</typeparam>
        /// <param name="list">List we are interested in.</param>
        /// <returns>True if all of the the elements in the list are increasing monotonically.</returns>
        public static bool IsIncreasingMonotonicallyBy<T>(this List<T> list, Func<T> x) where T : IComparable
        {
            return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) <= 0).All(b => b);
        }

        public static void UnitTest()
        {
            {
                List<double> list = new List<double>() { 1, 2, 3, 4 };
                Debug.Assert(list.IsIncreasingMonotonically<double>() == true);
                Debug.Assert(list.IsIncreasingStrictlyMonotonically<double>() == true);
                Debug.Assert(list.IsDecreasingMonotonically<double>() == false);
                Debug.Assert(list.IsDecreasingStrictlyMonotonically<double>() == false);
            }

            {
                List<double> list = new List<double>() { 1, 2, 100, -5 };
                Debug.Assert(list.IsIncreasingMonotonically() == false);
                Debug.Assert(list.IsIncreasingStrictlyMonotonically() == false);
                Debug.Assert(list.IsDecreasingMonotonically() == false);
                Debug.Assert(list.IsDecreasingStrictlyMonotonically() == false);
            }

            {
                List<double> list = new List<double>() {1, 1, 2, 2, 3, 3, 4, 4};
                Debug.Assert(list.IsIncreasingMonotonically() == true);
                Debug.Assert(list.IsIncreasingStrictlyMonotonically<double>() == false);
                Debug.Assert(list.IsDecreasingMonotonically() == false);
                Debug.Assert(list.IsDecreasingStrictlyMonotonically() == false);
            }

            {
                List<double> list = new List<double>() { 4, 3, 2, 1 };
                Debug.Assert(list.IsIncreasingMonotonically() == false);
                Debug.Assert(list.IsIncreasingStrictlyMonotonically<double>() == false);
                Debug.Assert(list.IsDecreasingMonotonically() == true);
                Debug.Assert(list.IsDecreasingStrictlyMonotonically() == true);
            }

            {
                List<double> list = new List<double>() { 4, 4, 3, 3, 2, 2, 1, 1 };
                Debug.Assert(list.IsIncreasingMonotonically() == false);
                Debug.Assert(list.IsIncreasingStrictlyMonotonically<double>() == false);
                Debug.Assert(list.IsDecreasingMonotonically() == true);
                Debug.Assert(list.IsDecreasingStrictlyMonotonically() == false);
            }
        }
    }
}
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8
public static bool IsIncreasingMontonically<T>(List<T> list) 
    where T : IComparable
{
    return list.Zip(list.Skip(1), (a, b) => a.CompareTo(b) <= 0)
        .All(b => b);
}

, . List, , IEnumerable IQueryable, , , List<T> IEnumerable<T>.

+10

OrderBy() ? , : "/p >

var increasing = orignalList.OrderBy(m=>m.value1).ToList();
var decreasing = orignalList.OrderByDescending(m=>m.value1).ToList();

var mono = (originalList == increasing || originalList == decreasing)
+5

! , . Servy, ( "n log n" ).

// Test whether a sequence is strictly increasing.
public bool IsIncreasing(IEnumerable<double> list)
{
    bool initial = true;
    double last = Double.MinValue;
    foreach(var x in list)
    {
        if (!initial && x <= last)
            return false;

        initial = false;
        last = x;
    }

    return true;
}

  • IsIncreasing(new List<double>{1,2,3}) True
  • IsIncreasing(new List<double>{1,3,2}) False
+4

Enumerable.Aggregate:

list1.Aggregate((a, i) => a > i ? double.MaxValue : i) != double.MaxValue;
+3

, :

var isIncreasing = list.OrderBy(x => x).SequenceEqual(list);

, , -, , :

var isIncreasing = !list.SkipWhile((x, i) => i == 0 || list[i - 1] <= x).Any();
+2

, :

IEnumerable<int> list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 10 };
bool allIncreasing = !list
    .Where((i, index) => index > 0 && list.ElementAt(index - 1) >= i)
    .Any();

, -, .

+1

Consider an implementation similar to the following, which lists a given IEnumerable only once. Listing can have side effects, and callers usually expect a single pass, if possible.

public static bool IsIncreasingMonotonically<T>(
    this IEnumerable<T> _this)
    where T : IComparable<T>
{
    using (var e = _this.GetEnumerator())
    {
        if (!e.MoveNext())
            return true;
        T prev = e.Current;
        while (e.MoveNext())
        {
            if (prev.CompareTo(e.Current) > 0)
                return false;
            prev = e.Current;
        }
        return true;
    }
}
+1
source
public static class EnumerableExtensions
{
    private static bool CompareAdjacentElements<TSource>(this IEnumerable<TSource> source,
        Func<TSource, TSource, bool> comparison)
    {
        using (var iterator = source.GetEnumerator())
        {
            if (!iterator.MoveNext())
                throw new ArgumentException("The input sequence is empty", "source");
            var previous = iterator.Current;
            while (iterator.MoveNext())
            {
                var next = iterator.Current;
                if (comparison(previous, next)) return false;
                previous = next;
            }
            return true;
        }
    }

    public static bool IsSorted<TSource>(this IEnumerable<TSource> source)
        where TSource : IComparable<TSource>
    {
        return CompareAdjacentElements(source, (previous, next) => previous.CompareTo(next) > 0);
    }

    public static bool IsSorted<TSource>(this IEnumerable<TSource> source, Comparison<TSource> comparison)
    {
        return CompareAdjacentElements(source, (previous, next) => comparison(previous, next) > 0);
    }

    public static bool IsStrictSorted<TSource>(this IEnumerable<TSource> source)
        where TSource : IComparable<TSource>
    {
        return CompareAdjacentElements(source, (previous, next) => previous.CompareTo(next) >= 0);
    }

    public static bool IsStrictSorted<TSource>(this IEnumerable<TSource> source, Comparison<TSource> comparison)
    {
        return CompareAdjacentElements(source, (previous, next) => comparison(previous, next) >= 0);
    }
}
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source

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