I created a cube of small-sphere models that act like points. Points have coordinates:
{0 <= x <= 9, 0 <= y <= -9, 0 <= z <= -9}
The inside of the cube is empty, so points only exist on the surface of the cube. Empty spaces are represented as dots in (100, 100, 100), and when I do a drawing cycle, I ignore the dots that correspond to them, so in the code that I posted below, it will have this condition to perform certain actions or not their.
The goal is to take cube points and apply transforms to them to map them to a sphere.

This is the code to create an array for cube positions, to create an array for sphere positions:
points = new Matrix[10, 10, 10];
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
points[i, j, k] = Matrix.CreateTranslation(new Vector3(100, 100, 100));
}
}
}
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
points[i, j, 0] = Matrix.CreateTranslation(new Vector3(i, -j, 0));
points[i, j, 9] = Matrix.CreateTranslation(new Vector3(i, -j, -9));
}
}
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
points[0, j, k] = Matrix.CreateTranslation(new Vector3(0, -j, -k));
points[9, j, k] = Matrix.CreateTranslation(new Vector3(9, -j, -k));
}
}
for (int i = 0; i < 10; i++)
{
for (int k = 0; k < 10; k++)
{
points[i, 0, k] = Matrix.CreateTranslation(new Vector3(i, 0, -k));
points[i, 9, k] = Matrix.CreateTranslation(new Vector3(i, -9, -k));
}
}
double d;
double theta;
double phi;
double r = 10;
spherePoints = new Matrix[10, 10, 10];
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
if (points[i, j, k] != Matrix.CreateTranslation(new Vector3(100, 100, 100)))
{
d = Math.Sqrt(Math.Pow(i, 2) + Math.Pow(-j, 2) + Math.Pow(-k, 2));
theta = Math.Acos(-k / d);
phi = Math.Atan2(-j, i);
spherePoints[i, j, k] = Matrix.CreateTranslation(new Vector3((float)(r * Math.Sin(theta) * Math.Cos(phi)),
(float)(r * Math.Sin(theta) * Math.Sin(phi)),
(float)(r * Math.Cos(theta))));
}
else
spherePoints[i, j, k] = Matrix.CreateTranslation(new Vector3(100, 100, 100));
}
}
}
Cube:

Not a sphere ...:

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