I get a notorious error OpenGLRendererthat "Bitmap too large to be uploaded into a texture."I am familiar with the error and know that I need to save my images below 2048 pixelsto avoid this.
OpenGLRenderer
"Bitmap too large to be uploaded into a texture."
2048 pixels
However, on one specific Samsung Galaxy Nexus phone, it reports image sizes that are two times larger than the actual image size.
My image is in a folder drawableand has a size 2048x95. When I launch the application and try to add this image to the display, I get a notorious error:
drawable
2048x95
The bitmap is too large to load into the texture (4096x190, max = 2048x2048)
What gives?
, . , mdpi , hdpi, xhdpi xxhdpi , , ldpi, .
, , Galaxy Nexus, drawable-xhdpi.