Unity3d External Camera Frame Rate

I am working on a realistic complement to reality. So far, I have worked on many AR applications for mobile devices. Now I need to get a video signal from Panasonic P2. The camera is a European version. I will catch the signal from AJA io HD Box, the witch is connected FireWire to MacPro. So far, everything is working fine - just not in Oneness. When I start the preview in Unity, the AJA ControlPanel framebuffer switches to a frame rate of 59.94 frames per second. I think because of the preference for unity. Due to the European version of the camera, I can’t switch to 59.94 frames per second or 29.47 frames per second. I checked all the settings in Unity but found nothing ...

Is there any way to change the unit for measuring the frame rate from an external camera?

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If you polled the camera from the Unity Update () function, you will be influenced by Vsync, which limits frame processing to 60 FPS.

You can disable Vsync by going to "Edit"> "Project Settings"> "Quality" , and then set the "Vsync Count" to "do not sync."

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