I need Blend 4 to call some initialization code before it can display my application, and I use this Josh Smith approach to get it done.
I use the following project structure:
MainProgram
ViewsAssembly
For some reason, the development-time bootloader is not called after each build (which leads to the creation of custom markup extensions that throw exceptions and a lot of error messages in Blend). However, it gets called when the solution is first loaded, and I donβt understand how Blend behaves here.
What am I doing wrong, or is there a different approach?
Edit:
, Bootstrapper . , , .