Commodore 64 Development Tools for Mac OS X

What tools do you use for cross-development for C64 on OSX?

What assembler, text editor or IDE editor, gfx, sprite, encoders?

Or do you just prefer a Windows environment through a parallel desktop or bootcamp?

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4 answers

For MacOS X

Text Editor: Eclipse ( http://www.eclipse.org/ )

Assembler: WUDSN ( http://www.wudsn.com/ )

Graphics Editor: GraFX2 ( http://code.google.com/p/grafx2/ )

Sprite / Charset Editors: You may have to develop your own tools or use Windows running on a virtual machine.

For windows

: Eclipse (http://www.eclipse.org/), EditPlus (http://www.editplus.com/) UltraEdit (http://www.ultraedit.com/)

: KickAssembler (http://www.theweb.dk/KickAssembler/Main.php) ACME Cross Assembler (http://www.esw-heim.tu-clausthal.de/~marco/smorbrod/acme/)

: Timanthes (http://csdb.dk/release/?id=75871) Project One (http://csdb.dk/release/?id=86776)

: SpritePad (http://csdb.dk/release/?id=100657)

Charset: CharPad (http://csdb.dk/release/?id=101863)

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Emacs 24.3 . asm-mode C64, , , C64. TMPx ( "Turbo Macro Pro cross" ) . , VICE.

: 64-, , , , .. Mac, .

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: Relaunch64 Windows, OS X Linux: http://www.popelganda.de/relaunch64.html

ACME 64tass OS X, .

Relaunch64 - C64-Assembler-IDE, , , .

3.1 (. https://sourceforge.net/projects/relaunch64/files/3.1.0/).

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3, Kick Assembler - C64. Kick Assembler (C64), , , :

  • , , ..
  • /

Kick Assembler (C64) .

I mainly use OSX, but sometimes also Windows, and since all three tools (including Sublime) work on both OSX and Windows, I can be flexible.

I also use TMPView to convert old TASM-source files. On the Windows side, I use DirMaster to process old c64 disk images.

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