What tools do you use for cross-development for C64 on OSX?
What assembler, text editor or IDE editor, gfx, sprite, encoders?
Or do you just prefer a Windows environment through a parallel desktop or bootcamp?
For MacOS X
Text Editor: Eclipse ( http://www.eclipse.org/ )
Assembler: WUDSN ( http://www.wudsn.com/ )
Graphics Editor: GraFX2 ( http://code.google.com/p/grafx2/ )
Sprite / Charset Editors: You may have to develop your own tools or use Windows running on a virtual machine.
For windows
: Eclipse (http://www.eclipse.org/), EditPlus (http://www.editplus.com/) UltraEdit (http://www.ultraedit.com/)
: KickAssembler (http://www.theweb.dk/KickAssembler/Main.php) ACME Cross Assembler (http://www.esw-heim.tu-clausthal.de/~marco/smorbrod/acme/)
: Timanthes (http://csdb.dk/release/?id=75871) Project One (http://csdb.dk/release/?id=86776)
: SpritePad (http://csdb.dk/release/?id=100657)
Charset: CharPad (http://csdb.dk/release/?id=101863)
Emacs 24.3 . asm-mode C64, , , C64. TMPx ( "Turbo Macro Pro cross" ) . , VICE.
asm-mode
: 64-, , , , .. Mac, .
: Relaunch64 Windows, OS X Linux: http://www.popelganda.de/relaunch64.html
ACME 64tass OS X, .
Relaunch64 - C64-Assembler-IDE, , , .
3.1 (. https://sourceforge.net/projects/relaunch64/files/3.1.0/).
3, Kick Assembler - C64. Kick Assembler (C64), , , :
Kick Assembler (C64) .
I mainly use OSX, but sometimes also Windows, and since all three tools (including Sublime) work on both OSX and Windows, I can be flexible.
I also use TMPView to convert old TASM-source files. On the Windows side, I use DirMaster to process old c64 disk images.