Using the tutorial here, I managed to get a red triangle on my screen: http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-4
CUSTOMVERTEX OurVertices[] =
{
{ 0, 0, 0, 1.0f, D3DCOLOR_XRGB( 127, 0, 0 ) },
{ WIDTH, 0, 0, 1.0f, D3DCOLOR_XRGB( 127, 0, 0 ) },
{ 0, 300, 0, 1.0f, D3DCOLOR_XRGB( 127, 0, 0 ) },
{ WIDTH, 300, 0, 1.0f, D3DCOLOR_XRGB( 127, 0, 0 ) }
};
d3dDevice->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX),
0,
CUSTOMFVF,
D3DPOOL_MANAGED,
&vBuffer,
NULL);
VOID* pVoid;
vBuffer->Lock(0, 0, (void**)&pVoid, 0);
memcpy(pVoid, OurVertices, sizeof(OurVertices));
vBuffer->Unlock();
d3dDevice->SetFVF(CUSTOMFVF);
d3dDevice->SetStreamSource(0, vBuffer, 0, sizeof(CUSTOMVERTEX));
d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
But you can see that I really want to draw a rectangle.
I changed the primitive to draw 2 triangles, and increased the buffer size to 4 * the size of my user vertex, but I cannot say that I understand how to get it from my triangle to my rectangle. I would like to:

Is there a better way to draw a rectangle rather than use a quad, given that I just want to move some text on top of it like this:
http://1.bp.blogspot.com/-6HjFVnrVM94/TgRq8oP4U-I/AAAAAAAAAKk/i8N0OZU999E/s1600/monkey_island_screen.jpg