How to draw and move shapes with the mouse in C #

I am new to C # programming and wanted to ask for a little help. I'm currently trying to move the colored rectangle that I draw in the form of a Windows application with the left mouse button, and I am trying to drag it to another location using the right mouse button. Currently, I have managed to draw a rectangle, but a right click drags the entire shape.

Here is my code:

public partial class Form1 : Form
{
    private Point MouseDownLocation;

    public Form1()
    {
        InitializeComponent();
        this.DoubleBuffered = true;
    }
    Rectangle rec = new Rectangle(0, 0, 0, 0);

    protected override void OnPaint(PaintEventArgs e)
    {   
        e.Graphics.FillRectangle(Brushes.DeepSkyBlue, rec);
    }


    protected override void OnMouseDown(MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left) 
        {
            rec = new Rectangle(e.X, e.Y, 0, 0);
            Invalidate();

        }
        if (e.Button == MouseButtons.Right)
        {
            MouseDownLocation = e.Location;
        }
    }
    protected override void OnMouseMove(MouseEventArgs e)
    {             

        if (e.Button == MouseButtons.Left)
        {
            rec.Width = e.X - rec.X;
            rec.Height = e.Y - rec.Y;
            Invalidate();
        }

        if (e.Button == MouseButtons.Right)
        {
            this.Left = e.X + this.Left - MouseDownLocation.X;
            this.Top = e.Y + this.Top - MouseDownLocation.Y;

        }
    }

}

I only need to drag the rectangles with the right mouse button.

EDIT : thanks to you, I got a very quick answer and here is the code that works:

public partial class Form1 : Form
{
    private Point MouseDownLocation;

    public Form1()
    {
        InitializeComponent();
        this.DoubleBuffered = true;            
    }

    Rectangle rec = new Rectangle(0, 0, 0, 0);

    protected override void OnPaint(PaintEventArgs e)
    {
        e.Graphics.FillRectangle(Brushes.DeepSkyBlue, rec);
        //Generates the shape            
    }

    protected override void OnMouseDown(MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        //can also use this one:
        //if (e.Button == System.Windows.Forms.MouseButtons.Left)
        {
            rec = new Rectangle(e.X, e.Y, 0, 0);
            Invalidate();

        }
        if (e.Button == MouseButtons.Right)
        {
            MouseDownLocation = e.Location;
        }
    }
    protected override void OnMouseMove(MouseEventArgs e)
    {
        if (e.Button == MouseButtons.Left)
        {
            rec.Width = e.X - rec.X;
            rec.Height = e.Y - rec.Y;
            this.Invalidate();
        }

        if (e.Button == MouseButtons.Right)
        {
            rec.Location = new Point((e.X - MouseDownLocation.X) + rec.Left, (e.Y - MouseDownLocation.Y) + rec.Top);
            MouseDownLocation = e.Location;
            this.Invalidate();
        }
    }

}
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2 answers

It seems to work

    protected override void OnMouseMove(MouseEventArgs e)
    {


        if (e.Button == MouseButtons.Left)
        {
            rec.Width = e.X - rec.X;
            rec.Height = e.Y - rec.Y;
            this.Invalidate();
        }

        if (e.Button == MouseButtons.Right)
        {
            rec.Location = new Point((e.X-MouseDownLocation.X) + rec.Left, (e.Y-MouseDownLocation.Y) + rec.Top);
            MouseDownLocation = e.Location;
            this.Invalidate();
        }
    }
+2
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: , , Invalidate timertick Refresh(), .

public partial class Form1 : Form
{
   private Point MouseDownLocation;

   public Form1()
   {
      InitializeComponent();
      this.DoubleBuffered = true;
      timer1.Start(); // add timer to the form
   }
   Rectangle rec = new Rectangle(0, 0, 0, 0);

   protected override void OnPaint(PaintEventArgs e)
   {
       e.Graphics.FillRectangle(Brushes.DeepSkyBlue, rec);
   }

   private void timer1_Tick(object sender, EventArgs e)
   {
       Refresh();
   }


  protected override void OnMouseMove(MouseEventArgs e)
  {
      if (e.Button == MouseButtons.Left)
      {
         rec.Width = e.X - rec.X;
         rec.Height = e.Y - rec.Y;
      }
      else if (e.Button == MouseButtons.Right)
      {
        rec.X = e.X - MouseDownLocation.X;
        rec.Y = e.Y - MouseDownLocation.Y;
      }
  }

   protected override void OnMouseUp(object sender, MouseEventArgs e)
   {
       if (e.Button == MouseButtons.Right)
          MouseDownLocation = e.Location;
   }
 }
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