Monetization of hybrid applications

I am looking for a mobile app launch. Since the application is quite simple / simple, without the need for a ton of performance / graphics / etc, the Hybrid application seems to make a lot of sense, especially considering my limited budget. However, most of the business model depends on in-app purchases. It seems much more likely that these sales will be converted through payment systems such as an iTunes account. Does anyone know if a hybrid application written in HTML-5, but wrapped in a native shell, can still use the internal and immediate payment functions, such as the iTunes store. If not, what options for hybrid apps make in-app purchases easier?

Thanks in advance for helping with this. Very limited information on this.

+5
source share
3 answers

I am not surprised that there are no answers to this question. I have studied the monetization of mobile mobile apps with limited success. I am personally more interested in integrating mobile ad networks (AdMob) and socialization networks (Socialize, Facebook, Twitter) into hybrid mobile applications based on HTML5, CSS3 and JavaScript. I am focusing on Android to get started. PhoneGap runs the AdMob plugin. Eclipse also has an MDS PhoneGap plugin that makes it easy to get started.

Android -, SDK , , ( ) .

- (PhoneGap Build, Icenium, Monaca, Titanium...) MEAP (OpenMEAP, Convertigo, WorkLight, Feed Henry, Antenna, Appcelerator...) . -, .

- , , , Intel XDK AppMobi Cloud Services SDK. Intel XDK, AppMobi HTML5M App Center, 1Touch.

http://html5dev-software.intel.com/

http://www.appmobi.com/

http://www.appmobi.com/amdocs/lib/Article-1TouchInventory.pdf?r=4960

, .

Intel HTML5 Intel XDK AppHub.

http://www.html5dev-software.intel.com/amdocs/lib/Article-DevelopingOutsideXDK.pdf

.

+4

The trick is to call ads in the native layer instead of WebView, basically by launching the Ads from outside / ontop of the HTML5 part. This usually requires the use of an IDE for implementation.

+1
source

All Articles