I am an Android developer and am trying for the first time to use OpenGL ES 1.0 to display a large number of square objects with a texture applied to them. These textures are taken from large bitmaps, which I will probably reduce later.
Does anyone know how I can find out the maximum number of textures that my device will support (software)?
I assume that the maximum number will depend on things like the size and compression state of the textures. But I could not find a single document that mentions what the limit is, or how to solve it.
I was hoping to provide 100,000 textures matched by square objects, and I'm not sure if this is possible even on my device.
This is for a non-standard Android device, so it does not have specifications for such things, if such a specification exists for officially released devices. This is a non-mobile custom device running Android 4.1 with 1 GB of memory.
Help or suggestions?
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