I am working on an iOS game center game using GKTurnBasedMatch. Each time an incomplete turn appears in the console, a message appears:
2013-04-26 19:26:45.115 AppName[6439:5a9f] CONNECTION INTERRUPTED
Interestingly, this does not happen when I send a full revolution using
[match endTurnWithNextParticipants: nextParticipants turnTimeout:100000 matchData: data completionHandler:^(NSError* error){
// some block here
}]
but this happens when I send an incomplete turnover using
[match saveCurrentTurnWithMatchData:data completionHandler:^(NSError* error) {
// some block here
}]
Someone else reported a similar problem: Disconnect messages from the false game center . However, it’s hard to understand how the only answer applies to my situation, as I create my matches with the GKMatchmakerViewController.
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