I ran into some strange problem in a multiplayer game.
Method
(void)handleTurnEventForMatch:(GKTurnBasedMatch *)`match `didBecomeActive:(BOOL)didBecomeActive
must get a turn from another player.
But his work is inconsistent - he gets a tour without any regularity.
1 I use real devices for testing.
2 In Itunesconnectall inclusive, versions are correct.
3 is [GKTurnBasedEventHandler sharedTurnBasedEventHandler].delegatenot emppty.
And turns are obtained from time to time randomly.
Can someone help me?
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