Need Reversi game instructions

I am trying to write a Reversi game in Python. Can someone give me some basic ideas and strategies that are simple, good and easy to use?

I would appreciate any help because I went a little far, but got stuck between the codes, and it became more complicated. I think in some part I overdid it, and it was pretty simple. So...

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6 answers

Reversi is an elegantly simple game. I am going to use psuedo C # / Java langauge to explain some concepts, but you can port them to Python.

To break it down into the simplest components, you have two main things:

A 2-dimensional array that represents the playing field:

gameBoard[10,10]

- , :

enum tile
{
    none,
    white,
    black
}

, gameBoard, :

for (int i = 0; i < 10; i++)
{
    for (int j = 0; j < 10; j++)
    {
        // The Piece to draw would be at gameBoard[i,j];
        // Pixel locations are calculated by multiplying the array location by an offset.
        DrawPiece(gameBoard[i,j],i * Width of Tile, j * width of tile);
    }
}

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You don't even need a linear array. Two 64-bit java values ​​are enough (one for white fragments, one for black. Assert (white and black) == 0.

You can make the game stronger by counting not pieces that are connected to an angle, but parts that cannot be taken.

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