16-bit floating point data type

Does anyone have experience using a 16-bit floating point type in an application. This relatively new data type is used in computer graphics. It is defined by several specifications: OpenEXR, DirectX and the new IEEE-754 2008 standard.

At WinHEC 2008, Microsoft Chas Boyd had a presentation promoting this data type. (I was not there, but I saw a slide deck.) "Float-16 is a new byte."

My questions is: does anyone use this data type for anything outside of DirectX textures?

If so, why? What are you doing?

If so, do you need full IEEE support, including denominations, NaN, and #Inf?

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DSP uclinux, . 8 16- , , 32- .

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