When should I use the CPU parameter or or the GPU compiler in Flash?

I read excellent 10.1 optimization tips in this section of Adobe . I found the expression below very useful. Is there anything else to see? The only difference is that to use a graphics processor for a raster and a central processor for vector graphics?

The GPU is only effective for bitmaps, solid shapes and display objects that have cacheAsBitmap and cacheAsBitmapMatrix. When the GPU is used in tandem for another display of objects, and this generally leads to poor rendering performance.

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, GPU, CPU, Manifest.xml

<renderMode>gpu</renderMode>

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, molehill api, gpu , , gpu.

, , , CPU .

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See GPU rendering in AIR mobile apps . Basically, if you need smooth animation of static DisplayObjects, you want to spend time optimizing everything and not have video, use a GPU. Otherwise, use the CPU.

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