I write Raytracer in C, and to draw the sphere I use the Cartesian equation:
x^2 + y^2 + z^2 = R^2.
I have my eye position (x_eye, y_eye, z_eye) and my eye vector (Vx, Vy, Vz). My line parametric equation:
x = x_eye + k * Vx
y = y_eye + k * Vy
z = z_eye + k * Vz
I put the parametric equation of my line in the Cartesian equation of the sphere to solve it
(x_eye + k * Vx)^2 + (y_eye + k * Vy)^2 + (z_eye + k * Vz)^2 = R^2
(Vx^2 + Vy^2 + Vz^2) * k^2 + 2 * (x_eye*Vx + y_eye*Vy + z_eye*Vz) * k + (x_eye^2 + y_eye^2 + z_eye^2 - R^2) = 0
Now I have an equation of type ax ^ 2 + bx + c = 0 and define a, b, c with:
a = (Vx^2 + Vy^2 + Vz^2) * k^2
b = 2 * (x_eye * Vx + y_eye * Vy + z_eye * Vz) * k
c = (x_eye^2 + y_eye^2 + z_eye^2 - R^2)
then I can find k for each pixel if there is an intersection (b ^ 2 - 4.ac> = 0).
But is there any other way to find k using these parametric equations of the line and sphere
line:
x = x_eye + k * Vx
y = y_eye + k * Vy
z = z_eye + k * Vz
and for the scope:
x = R.cos(u).cos(v)
y = R.sin(u).cos(v)
z = R.sin(v)
how could i find k with these two parametric equations?
should i do
x_eye + k * Vx = R.cos(u).cos(v)
y_eye + k * Vy = R.sin(u).cos(v)
z_eye + k * Vz = R.sin(v)