I'm trying to make an RPG editor in XNA, the thing is, I need to load the textures from the path written in the XMAL file.
I did some research, but most solutions change the content pipeline or just create your own.
Try the following:
FileStream filestream = new FileStream("mytexture.jpg"); Texture2D myTexture = Texture2D.FromStream(graphicsDevice, filestream);
Texture2D.FromStream
Disclaimer: I have not tested this code (xna is not installed on this computer).