SpriteMethodTest HTC Tattoo (1.6, , ), OpenGL Canvas. 100 30 , 3 OpenGL 5 . Canvas , OpenGL, , .
Now I'm confused if I cannot get performance on low-level devices with OpenGL, why should I use it? Is this not true on most devices? Or maybe the method used in SpriteMethodTest is not the best (I haven't looked at the code yet), as some people say?
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