My application closes somehow only in the release mode. And I donβt even see the call stack. I think it all broke down.
And it works fine in debug mode. What is the problem? Or how can I find out what the problem is?
Another problem: I want to try debugging mode with non-initialized variables. I mean, as far as I know, in debug mode, all variables are initialized correctly (is this right?). But not in release mode. Therefore, I want to try debugging mode without automatic initialization mode. Is it possible?
I am working on VS2010, C ++, directX, Windows 7. Thanks.
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