How to choose / choose to work in Direct2D?

I want to port my C # application from GDI + to Direct2D (C ++ / CLI wrapper) for performance reasons. However, I do not know how to solve this problem. I have some shapes and images that I can move. I am currently doing this using GraphicsPath.IsVisible most of the time. Do you know what would be equivalent in Direct2D?

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Methods FillContainsPointor StrokeContainsPointforms that implement ID2D1Geometrymay work for you:

MSDN.

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