I am implementing an audio streaming application that processes the streaming process manually by implementing custom data sources and Sourcestream.
Of all my tests, I found that the Blackberry audio player has an internal buffer that must be full before it starts playing. This causes a delay of about 2 seconds before the player starts.
I want to eliminate this delay and start playing as soon as possible (max. Delay ~ 300 ms).
Does anyone know a way to trick a player or reduce its internal buffer size?
This question is for Blackberry OS version> = 5.0
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