I am new to Android programming. I am trying to create a bitmap animation using Canvasin Android. I use a setAlpha()bitmap to control the opacity. My method drawFrame()includes the following bit:
c = holder.lockCanvas();
drawScene(c, paint);
holder.unlockCanvasAndPost(c);
My drawScene()includes this bit:
Paint transparencyValue = new Paint();
transparencyValue.setAlpha(paint);
canvas.drawBitmap(boom.getImage(), logoToBoom.getX(), logoToBoom.getY(),
transparencyValue);
I assume I need to insert a loop to change paintfrom 0 to 255 and back off. So far this has not worked, but I'm probably doing something wrong. Can anyone recommend something?
EDIT . Here is my code for Runnable. paint- this private double, set to 255. boom_activated- this boolean, which becomes true, if permitted onTouchEvent. It should remain trueuntil Runnableit disconnects it ( setBoomState(false);). For some reason, it still does not draw a bitmap while reducing opacity. Is the code below valid or am I missing something?
private final Runnable DrawSceneThread = new Runnable() {
public void run() {
if (boom_activated && paint <= 0) {
paint = 0;
drawFrame();
setBoomState(false);
paint = 255;
} else if (boom_activated && paint >= 0) {
drawFrame();
paint -= 0.7;
} else {
drawFrame();
}`
In mine drawScene()I have this line:
scene_handler.postDelayed(DrawSceneThread, 25);
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